Schedule

Schedule

Foreword – it’s not as complicated as it looks… please read.

The middle column “Zoom room” shows the program in the single Zoom room. Melbourne GMT+11 is considered the main timezone, and the conference days are given in that time zone. We have provided three columns showing the times in in Europe and the Americas for convenience. The four timezones have highlights for blocks in the main program at times when we assume attendees and presenters might find it easiest to attend a block.

The blocks A-N are all presented twice in the program to make it possible to attend across the globe. The presenters will be present in at least one live slot. The other slot can either be a prerecorded presentation with lively discussion (and if the some of the authors are available, Q&A). If a presenter is available for both slots, the authors can also present live in both slots.

We are going to organize social program, discussions, games, a virtual sauna? etc. on the breaks. Note that the breaks are also marked for multiple timezones. We will fill in the details for the breaks/social program later. The times for poster sessions will be filled in shortly.

TL;DR : everything is available twice. Just choose the sessions that suit your schedule.

MELBOURNE ZOOM ROOM SCHED FINLAND TORONTO LA
GMT+11 EVENT GMT+2 GMT-5 GMT-8
 
19 Nov 7.00   Day 1 – Welcome 1   22.00 15.00 12.00  
7.30

C K-12

  • Semi-Automatically Mining Students’ Common Scratch Programming Behaviors
  • Escape Room Game for CT Learning Activities in the Primary School
  • Student’s Rating of Contexts for Teaching Data Literacy at School regarding the Context Characteristics relation to everyday life and uniqueness
22.30 15.30 12.30
8.00 23.00 16.00 13.00
8.30 Break 23.30 16.30 13.30
9.00

A Teaching Programming

  • Should Explanations of Program Code Use Audio, Text, or Both? A Replication Study
  • Preprocessing for Source Code Similarity Detection in Introductory Programming
  • On Programming Competence and its Classification
19-Nov 17.00 14.00
9.30 0.30 17.30 14.30
10.00 1.00 18.00 15.00
10.30 Break 1.30 18.30 15.30
2.00
2.30
12.00

B Teaching Programming

  • Exploring the Bug Investigation Techniques of Intermediate Student Programmers
  • Learning to program hands-on: a controlled study
  • Student Refactoring Behaviour in a Programming Tutor
3.00 20.00 17.00
12.30 3.30 20.30 17.30
13.00 4.00 21.00 18.00
13.30     4.30 21.30 18.30
14.00       5.00 22.00 19.00
14.30       5.30 22.30 19.30
15.00       6.00 23.00 20.00
15.30 6.30 23.30 20.30
16.00 7.00 19-Nov 21.00
16.30 7.30 0.30 21.30
17.00 8.00 1.00 22.00
17.30 Day 1 – Welcome Europe 8.30 1.30 22.30
18.00

D K-12

  • High School Teachers’ Understanding of Code Style
  • Fostering Knowledge of Computer Viruses among Children: the Effects of a Lesson with a Cartoon Series
    To Be or Not to Be a Teacher?
  • Exploring CS Students’Perceptions of a Teaching Career
9.00 2.00 23.00
18.30 9.30 2.30 23.30
19.00 10.00 3.00 19-Nov
3.30 0.30
4.00 1.00
20.30

A2 Teaching Programming

  • Should Explanations of Program Code Use Audio, Text, or Both? A Replication Study
  • Preprocessing for Source Code Similarity Detection in Introductory Programming
  • On Programming Competence and its Classification
11.30 4.30 1.30
21.00 12.00 5.00 2.00
21.30 12.30 5.30 2.30
22.00   13.00 6.00 3.00
22.30   13.30 6.30 3.30
23.00   14.00 7.00 4.00
23.30   14.30 7.30 4.30
20-Nov   15.00 8.00 5.00
0.30

C2 K-12

  • Semi-Automatically Mining Students’ Common Scratch Programming Behaviors
  • Escape Room Game for CT Learning Activities in the Primary School
  • Student’s Rating of Contexts for Teaching Data Literacy at School regarding the Context Characteristics relation to everyday life and uniqueness
15.30 8.30 5.30
1.00 16.00 9.00 6.00
1.30 Break 16.30 9.30 6.30
2.00

B2 Teaching Programming

  • Exploring the Bug Investigation Techniques of Intermediate Student Programmers
  • Learning to program hands-on: a controlled study
  • Student Refactoring Behaviour in a Programming Tutor
17.00 10.00 7.00
2.30 17.30 10.30 7.30
3.00 18.00 11.00 8.00
3.30
4.00
4.30

D2 K-12

  • High School Teachers’ Understanding of Code Style
  • Fostering Knowledge of Computer Viruses among Children: the Effects of a Lesson with a Cartoon Series
    To Be or Not to Be a Teacher?
  • Exploring CS Students’Perceptions of a Teaching Career
19.30 12.30 9.30
5.00 20.00 13.00 10.00
5.30 20.30 13.30 10.30
6.00
6.30
7.00 Q&A, catchup, coffee

  • Poster Session
    • Poster: Jan Jaap Sandee and Efthimia Aivaloglou – GitCanary: A Tool for Analyzing Student Contributions in Group Programming Assignments
    • Poster: Benjamin Voorgang and Torsten Brinda – What Competencies Do Student Teachers Have? – Developing a Test Instrument to Assess Algorithm-Related Competencies
  • Team Quiz
22.00 15.00 12.00
7.30 22.30 15.30 12.30
8.00 23.00 16.00 13.00
8.30   Day 2 Welcome   23.30 16.30 13.30  
9.00

EConcepts and Cognition

  • Mindset and Study Performance: New Scales and Research Directions
  • Disguising Code to Help Students Understand Code Similarity
  • Investigating Students’ Preexisting Debugging Traits: A Real World Escape Room Study
  • Digging into Computer Science Students’ Learning Journals
20-Nov 17.00 14.00
9.30 0.30 17.30 14.30
10.00 1.00 18.00 15.00
10.40 Break 1.40 18.40 15.40
11.00

FCurriculum

  • Equalizing Data Science Curriculum for Computer Science Pupils
  • The Value of Aligning Your Course for Curricular Improvement
2.00 19.00 16.00
11.30 2.30 19.30 16.30
12.00 Lunch (AUS-US) 3.00 20.00 17.00
12.30 3.30 20.30 17.30
13.00

GCurriculum

  • Mathematics, Computer Science and Career Inclinations — A Multi-Institutional Exploration
  • From the Mathematical Impossibility Results of the High School Curriculum to Theoretical Computer Science
  • (Presented as part of the Keynote) FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design
4.00 21.00 18.00
13.30 4.30 21.30 18.30
5.00
5.30
15.00 6.00 23.00 20.00
15.30 6.30 23.30 20.30
16.00 7.00 20-Nov 21.00
16.30 7.30 0.30 21.30
17.00 8.00 1.00 22.00
17.30   Day 2 Welcome Europe   8.30 1.30 22.30
18.00

HAccess and Skill Development

  • Adapting Student IDEs for Blind Programmers
  • Lessons from Teaching HCI for a Diverse Student Population
  • Aligning Theory and Practice in Teacher Professional Development for Computer Science
9.00 2.00 23.00
18.30 9.30 2.30 23.30
19.00 Break 10.00 3.00 20-Nov
19.30

E2Concepts and Cognition

  • Mindset and Study Performance: New Scales and Research Directions
  • Disguising Code to Help Students Understand Code Similarity
  • Investigating Students’ Preexisting Debugging Traits: A Real World Escape Room Study
  • Digging into Computer Science Students’ Learning Journals
10.30 3.30 0.30
20.00 11.00 4.00 1.00
20.30 11.30 4.30 1.30
Social / Lunch

  • General Discussion – suggest topics in Discord
12.10 5.10 2.10
12.30 5.30 2.30
22.00 13.00 6.00 3.00
22.30 13.30 6.30 3.30
23.00 14.00 7.00 4.00
23.30 14.30 7.30 4.30
21-Nov 15.00 8.00 5.00
0.30 15.30 8.30 5.30
1.00

F2Curriculum

  • Equalizing Data Science Curriculum for Computer Science Pupils
  • The Value of Aligning Your Course for Curricular Improvement
16.00 9.00 6.00
1.30 16.30 9.30 6.30
2.00 Break 17.00 10.00 7.00
2.30

G2Curriculum

  • Mathematics, Computer Science and Career Inclinations — A Multi-Institutional Exploration
  • From the Mathematical Impossibility Results of the High School Curriculum to Theoretical Computer Science
  • (Presented as part of the Keynote) FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design
17.30 10.30 7.30
3.00 18.00 11.00 8.00
3.30 Social

  • Discussion: What’s working
18.30 11.30 8.30
4.00 19.00 12.00 9.00
4.30

H2Access and Skill Development

  • Adapting Student IDEs for Blind Programmers
  • Lessons from Teaching HCI for a Diverse Student Population
  • Aligning Theory and Practice in Teacher Professional Development for Computer Science
19.30 12.30 9.30
5.00 20.00 13.00 10.00
5.30 20.30 13.30 10.30
6.00 21.00 14.00 11.00
6.30 21.30 14.30 11.30
7.00
  • Poster session

    • Prajish Prasad and Sridhar Iyer – Inferring Students’ Tracing Behaviors from Interaction Logs of a Learning Environment for Software Design Comprehension
    • Niku Grönberg, Antti Knutas, Timo Hynninen and Maija Hujala – An online tool for analyzing written student feedback
  • Q&A
  • Virtual Sauna!

22.00 15.00 12.00
7.30 22.30 15.30 12.30
8.00 23.00 16.00 13.00
8.30   Day 3 Welcome   23.30 16.30 13.30  
9.00

JCourse Design

  • Students’ Preferences Between Traditional and Video Lectures: Profiles and Study Success
  • Combining Ideas and Artifacts: an Interaction-Focused View on Computing Education
  • Complex Online Material Development in CS Courses
21-Nov 17.00 14.00
9.30 0.30 17.30 14.30
10.00 Break 1.00 18.00 15.00
10.30

KCourse Design

  • A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors
  • Will Students Write Tests Early Without Coercion?
1.30 18.30 15.30
11.00 2.00 19.00 16.00
11.30 LUNCH 2.30 19.30 16.30
12.00 3.00 20.00 17.00
12.30

LFeedback and Assessment

  • Towards an Assessment Rubric for EiPE Tasks in Secondary Education: Identifying Quality Indicators and Descriptors
  • Analysis of Programming Assessments – Building an Open Repository for Measuring Competencies
  • Crowdsourcing in Computing Education Research: Case Amazon MTurk
3.30 20.30 17.30
13.00 4.00 21.00 18.00
13.30 4.30 21.30 18.30
14.00 Social

  • Ideas Session!
5.00 22.00 19.00
14.30 5.30 22.30 19.30
15.00 6.00 23.00 20.00
15.30 6.30 23.30 20.30
16.00 7.00 21-Nov 21.00
16.30 7.30 0.30 21.30
17.00 8.00 1.00 22.00
17.30   Day 3 Welcome Europe   8.30 1.30 22.30
18.00

MMotivation and Computational Thinking

  • Computational Thinking Interventions in Higher Education
  • Employability Through Imagination, Alignment, and Engagement – Students’ Prospects and Change During Their First Year in Computing Education
9.00 2.00 23.00
18.30 9.30 2.30 23.30
19.00 Break 10.00 3.00 21-Nov
19.30

J2Course Design

  • Students’ Preferences Between Traditional and Video Lectures: Profiles and Study Success
  • Combining Ideas and Artifacts: an Interaction-Focused View on Computing Education
  • Complex Online Material Development in CS Courses
10.30 3.30 0.30
20.00 11.00 4.00 1.00
4.30 1.30
5.00 2.00
21.30 12.30 5.30 2.30
22.00 13.00 6.00 3.00
22.30 13.30 6.30 3.30
23.00 14.00 7.00 4.00
23.30 14.30 7.30 4.30
22-Nov

NMotivation and Computational Thinking

  • Weekly Open-Ended Exercises and Student Motivation in CS1
  • Infusing Computing: A Scaffolding and Teacher Accessibility Analysis of Computing Lessons Designed by Novices
15.00 8.00 5.00
0.30 15.30 8.30 5.30
1.00

K2Course Design

  • A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors
  • Will Students Write Tests Early Without Coercion?
16.00 9.00 6.00
1.30 16.30 9.30 6.30
2.00 Break 17.00 10.00 7.00
2.30

L2Feedback and Assessment

  • Towards an Assessment Rubric for EiPE Tasks in Secondary Education: Identifying Quality Indicators and Descriptors
  • Analysis of Programming Assessments – Building an Open Repository for Measuring Competencies
  • Crowdsourcing in Computing Education Research: Case Amazon MTurk
17.30 10.30 7.30
3.00 18.00 11.00 8.00
3.30 18.30 11.30 8.30
4.00 US-Europe Social

  • Games? Trivia?
19.00 12.00 9.00
4.30 19.30 12.30 9.30
5.00

M2Motivation and Computational Thinking

  • Computational Thinking Interventions in Higher Education
  • Employability Through Imagination, Alignment, and Engagement – Students’ Prospects and Change During Their First Year in Computing Education
20.00 13.00 10.00
5.30 20.30 13.30 10.30
6.00 Social / PC MEETING
6.30
7.00 KEYNOTE 22.00 15.00 12.00
7.30 22.30 15.30 12.30
8.30   Day 4 Welcome   23.30 16.30 13.30  
9.00

N2Motivation and Computational Thinking

  • Weekly Open-Ended Exercises and Student Motivation in CS1
  • Infusing Computing: A Scaffolding and Teacher Accessibility Analysis of Computing Lessons Designed by Novices
22-Nov 17.00 14.00
9.30 0.30 17.30 14.30
10.00 Farewell 1.00 18.00 15.00
1.30
2.00
11.30 2.30 19.30 16.30
12.00 3.00 20.00 17.00